DBN are tactically challenging Napoleonic Wargame Rules, produced by KISR Publications, designed for fighting Grand Tactical Battles at Army/Corps Level. In fact these rules are so adaptable they can be used for fighting battles at any level
DBN Version 2.1 Introduction. Over the last twelve years, since DBN Version 1 was first produced, we, with many other colleagues and international gamers, have been campaigning hard on the Napoleonic table top battlefield. In the process we have given DBN a thorough play testing. In addition to the many small games played during a night at the club, at home or even in a hotel whilst visiting Waterloo, we have fought many large historical battles including, Austerlitz, Waterloo and, the largest of all, Leipzig; you may even have read the reports on these three battles in one of your favoured UK based wargaming magazines. All this gaming and the ‘feed back’ has been received from all over the world, it has been considered, tested, developed and if thought relevant, has been added to the rules. So we now feel we have a great set of Napoleonic grand tactical rules. Whilst we freely acknowledge that the basis for DBN was the highly successful DBA Rules, we have now moved on and taken DBN up several levels by making them ‘freestanding’ and so DBN v2 is just that, totally independent. However our over riding concern was to stick to our principle of ‘Keep It Simple’. We think we now have a set of Napoleonic rules that are as good as you are going to get. If you want a set of rules that are easy to play yet challenging, capture the spirit and historical accuracy of the time, are perfect for fighting Big Historical Battles and finally, good fun, then look no further, these rules are for you.
Concept. These rules have been developed to fight tactically challenging battles. They will not suit the ‘line ‘em up, throw a few dice, look pretty and do nothing’ style of player. Each manoeuvre piece on the table top represents a Napoleonic tactical troop type, known as a ‘Unit’, be it for example Light Infantry, Heavy Cavalry or Horse Artillery. The Unit is represented by a number of appropriate model figures mounted on a single base, all of which have the same size frontage but vary in depth. A group of two or more Units can be moved as a ‘Formation’. Command and Control was as important an element of winning battles as the quality of the troops, therefore it is a significant part of these rules and is simply and effectively implemented by the use of Commanders Action Points or ‘CAPs’. The DBN rules is a 'living document' it is reviewed and if found beneficial, is add to each year, so players feedback is always useful.
About The Authors. Originally created by Alex Testo & Bob Carter who are both experienced Napoleonic wargamers who have both retired from wide-ranging careers in the British Army. They combined their military training and experience with their knowledge of wargaming and Napoleonic history to produce this unique set of rules. Alex with the help of trusted DBN wargaming friends is now the sole manager and editor of the rules. He does not claim to ‘know it all’ so please feel free to contact him for rule advice or clarification.
About The Authors. Originally created by Alex Testo & Bob Carter who are both experienced Napoleonic wargamers who have both retired from wide-ranging careers in the British Army. They combined their military training and experience with their knowledge of wargaming and Napoleonic history to produce this unique set of rules. Alex with the help of trusted DBN wargaming friends is now the sole manager and editor of the rules. He does not claim to ‘know it all’ so please feel free to contact him for rule advice or clarification.